LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

ENGINE_PATH := $(LOCAL_PATH)/../easy2d
FRAMEWORK_PATH := $(LOCAL_PATH)

LOCAL_C_INCLUDES := $(ENGINE_PATH) \
		    $(FRAMEWORK_PATH)

LOADER_SOURCE_PATH = loader


LOCAL_MODULE    	:= libeasygame

LOCAL_DEFAULT_CPP_EXTENSION := cpp 
LOCAL_LDLIBS		:= -llog -lz -landroid -lEGL -lGLESv2
LOCAL_STATIC_LIBRARIES	:= android_native_app_glue
LOCAL_SRC_FILES 	:= loader/SpriteLoader.cpp


#include $(BUILD_SHARED_LIBRARY)
include $(BUILD_STATIC_LIBRARY)

$(call import-module,android/native_app_glue)

